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1. New Dev Blog: Unholy Rage - in EVE Information Portal [original thread]
Hey CCP, you did a great job getting (more or less) rid of the RMT!! Never the less the interpretation of CPU use is missleading. You say that the CPU use was cut by 30% banning about 6.200 users which is 2% of all players.The point is that you s...
- by Greg Vaganza - at 2009.09.07 22:57:00
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2. DUST 514 Interview with CCP Ceo - in Out of Pod Experience [original thread]
Hey there, her I bring you an article in english from www.massively.com: http://www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514 With perhaps, some more infos. I'm curious about this upcoming new concept. P...
- by Greg Vaganza - at 2009.08.18 21:13:00
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3. [ISSUE] Add probes to the overview. - in Assembly Hall [original thread]
Yes I'd like it very much!!
- by Greg Vaganza - at 2009.08.04 14:56:00
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4. [proposal] Ship Crews - in Assembly Hall [original thread]
Grades and Specializations Teams can differ in their grade * Level 1: technicians * Level 2: engineers * Level 3: specialists * Level 5: elite * Level 4: veteran Wording can be changed, of course, but the basic idea is that you may invest into ...
- by Greg Vaganza - at 2009.07.26 22:25:00
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5. [proposal] Ship Crews - in Assembly Hall [original thread]
Crewmen as Team Module A rig provides one or more slots for crew teams of any specialization. The bonus applied to the ship corresponds to the grade of the team. When you get into hull damage, your crew is injured, decreasing the bonus. You may...
- by Greg Vaganza - at 2009.07.26 22:24:00
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6. [proposal] Ship Crews - in Assembly Hall [original thread]
Abilities, dependencies and requirements Intro You acquire freshmen from the academy, a new station service. Equip your ship with the rig for one or more human teams (the crew rigs come in different sizes, as rigs will do in future), and off y...
- by Greg Vaganza - at 2009.07.26 22:23:00
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7. [proposal] Ship Crews - in Assembly Hall [original thread]
In a nutshell, ships will be able to equip a new kind of boost. Ship crewmen can specialize in certain areas of ship operation, giving you bonus to these areas. In NPC academies you can have your crew trained to higher grades, which improves the b...
- by Greg Vaganza - at 2009.07.26 22:22:00
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8. New Dev Blog: COSMOS - in EVE Information Portal [original thread]
Quote: COSMOS and the API? We are already thinking how best to get COSMOS features into the API. We want to give you guys the tools to continue to do all the cool stuff you do with EVE data. ... but it makes sense to get as much as possib...
- by Greg Vaganza - at 2009.07.23 18:43:00
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9. Deployables and corporate specialisation - in Player Features and Ideas Discussion [original thread]
Hi Nyphur, first of all thank you for your massive ideas! The depth is impressive. After reading your post, and possibly not understanding all, I made myself a little mind about the consequences. Perhaps I missunderstood you, so please correct me...
- by Greg Vaganza - at 2009.07.21 18:38:00
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10. API: Reporting Bugs, Getting Fixes, Going Forward - in EVE Technology Lab [original thread]
Thanks for your effort! Greets Greg Vaganza
- by Greg Vaganza - at 2008.11.13 12:08:00
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11. EVE Online: Empyrean Age 1.1 Patch Deployment Discussion Thread - in EVE Information Portal [original thread]
Hello all fans and freaks of and in EVE, I personally know that deploying a patch or an extension for a software product with the complexity of something like EVE-Online can be very hard if something fails. So to all the people who are now angry, ...
- by Greg Vaganza - at 2008.09.02 20:23:00
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